Slow but steady…
I have been making slow but steady progress with the game. The way I want to go with the gameplay
I have been making slow but steady progress with the game. The way I want to go with the gameplay
Changed the push animation around so you now can push or pull any pushable objects. Did some more refinements in
Spend the better part of the weekend making animations for the version of the player character with guns drawn. The
Made a start with the player controller for Marooned. Implemented a state machine. Have been reading and watching a lot
Spend the weekend getting acquainted with Moho again, rigging and animating walk cycles. Will probably redo these many times, but