Coding, State Machine, Godot

Made a start with the player controller for Marooned. Implemented a state machine. Have been reading and watching a lot of tutorials on state machines the last few weeks. Settled on the advanced state machine by The Shaggy Dev. Works like a charm and I think I am getting to grips with it nicely after a weekend of tinkering. Made a jump, fall and land animation, implemented a turn state and the basic ground work for the player controller has been laid.