Slow but steady…

I have been making slow but steady progress with the game. The way I want to go with the gameplay and the story is starting to take more shape every week, yes week, slow and steady, lol.

Implemented 3 different types of ammo for the gun, singular. Was going for 2 guns to make it simple to just flip the sprite but went with 1 gun in the end. So I now have double the amount of animations for all states with a gun. Can’t have the gun switching hands when flipping direction.

I have a laser shot, a bubbling orb slime shot and a suction beam shot. The suction beam shot took some doing, a shader for the beams, a shader for disintegrating the target, etc.

Also added sounds, footsteps etc.